Character stats
Character stats
ProgressionVersion 0.20.18.239
| Player Level | Can be increased by gaining experience and effects which gear and items you can use. Rewards 2 Attribute points per level. |
|---|---|
| Player Experience | Experience points increase your player level each time the bar is filled up. Can be acquired by killing enemies, finishing quests and activities, and using some items. |
| Level Cap | Players can currently reach level 15. The experience table already goes up to level 40 (see Experience Table). |
Attributes
| Attribute | What it does | Each point gives |
|---|---|---|
| Improves Critical Damage Bonus (multiplier) and Block Amount. Increases Damage for Strength-based weapons
| +1 Str. Damage+5 Crit. Damage+4 Block Amount | |
| Improves Attack Rate and Dodge Chance. Increases Damage for Dexterity-based weapons
| +1 Dex. Damage+2.5% Atk. Rate Bonus+0.7% Dodge Chance | |
| Improves the damage of Skills and Spells. Reduces amount of damage taken from harmful effects (burn, shock, poison, freeze, bleed). Increases Damage for Intelligence-based weapons
| +1 Int. Damage+2.5 Skill Damage+0.8% Effects Resist. | |
| Improves the total Kymia that can be used to cast spells and use skills. Increases Kymia regeneration and Effects Resistance. | +20 Max. Kymia+0.4/s Kymia Recovery+1% Effects Chance | |
| Increases Health and Defense. | +20 Max. Health+2 Defense | |
| Improves Critical Chance, Counter-attack chance and Block Chance. Increases the quality and chance for drops. | +1% Crit. Chance+0.7% Counter Atk.+1.2% Block Chance+1.5% Drop Chance |
Stats
| Stat | Description | Starts at | Per point | Cap |
|---|---|---|---|---|
| Will be reduced upon taking damage of any kind. If Health falls to 0 you die. | 50 | +20 per Stamina | – | |
| The Life Force used to cast spells and use skills. Slowly replenishes over time. | 20 | +20 per Wisdom | – | |
| The chance of doing increased damage. | 1% | +1% per Luck | – | |
| Reduces amount of incoming damage. | 2 | +2 per Stamina | – | |
| Damage of attacks and base value used to calculate all skills and spells damage. | – | – | – | |
| Movement SpeedSpeed | Base character movement speed. | 5/s | – | – |
| Strength DamageStr. Damage | Base Damage for Strength-based weapons. | 10 | +1 per Strength | 45 |
| Dexterity DamageDex. Damage | Base Damage for Dexterity-based weapons. | 10 | +1 per Dexterity | 45 |
| Intelligence DamageInt. Damage | Base Damage for Inteligence-based weapons. | 10 | +1 per Intelligence | 45 |
| Attack SpeedAtk. Rate | The rate at which you attack. | 1 | – | – |
| Counter-Attack ChanceCounter Atk. | The chance of inflicting retaliatory damage on an enemy after being attacked. | 0.7% | +0.7% per Luck | – |
| Block ChanceBlock Chance | The chance of Blocking damage. Requires a Shiled to be active. | 1.2% | +1.2% per Luck | – |
| Block AmountBlock Amount | Amount of Damage mitigated upon Block. | 4 | +4 per Strength | – |
| Dodge ChanceDodge Chance | The chance of completely avoiding damage. | 0.7% | +0.7% per Dexterity | – |
| Critical Damage BonusCrit. Damage | The extra damage multiplier when scoring a critical hit. | 5 | +5 per Strength | – |
| Kymia RecoveryKymia Recovery | The rate of Kymia replenishment. | 0.4/s | +0.4/s per Wisdom | – |
| Skill DamageSkill Damage | Damage dealt by Skills. | 2.5 | +2.5 per Intelligence | – |
| Effects ResistanceEffects Resist. | Reduces damage from harmful effects (burn, shock, poison, freeze, bleed). | 0.8% | +0.8% per Intelligence | – |
| Effects ChanceEffects Chance | Increases chance of applying Effects on enemies (bleed, burn, freeze, poison, shock). | 1% | +1% per Wisdom | – |
| Drops ChanceDrop Chance | Item Drops frequency and quality. | 1.5% | +1.5% per Luck | – |
| Life RecoveryLife Recovery | The rate of Health regeneration. | – | – | – |
Class bonuses
Placeholder values. These values are currently placeholders in the game files and will likely change when the classes are released to players in a future patch.
| Class | Attribute bonuses | Stat bonuses |
|---|---|---|
| Knight | +2 Strength +1 Dexterity +3 Stamina | +5% Max. Health +5 Damage +2% Atk. Rate +3% Atk. Rate Bonus +10% Block Chance |
| Mage | +2 Strength +1 Dexterity +3 Stamina | +5% Max. Health +5 Damage +2% Atk. Rate +3% Atk. Rate Bonus +10% Block Chance |
| Wanderer | None | None |
A % bonus on a stat that is normally a flat number (such as Max. Health) raises that stat by that percentage.
Experience table
| Level | XP to next level | Total XP |
|---|---|---|
| 1 | 250 | 0 |
| 2 | 826 | 250 |
| 3 | 868 | 1,076 |
| 4 | 911 | 1,944 |
| 5 | 957 | 2,855 |
| 6 | 1,005 | 3,812 |
| 7 | 1,055 | 4,817 |
| 8 | 1,108 | 5,872 |
| 9 | 1,163 | 6,980 |
| 10 | 1,350 | 8,143 |
| 11 | 1,417 | 9,493 |
| 12 | 1,488 | 10,910 |
| 13 | 1,562 | 12,398 |
| 14 | 1,640 | 13,960 |
| 15 | 1,722 | 15,600 |
| 16 | 1,809 | 17,322 |
| 17 | 1,899 | 19,131 |
| 18 | 1,994 | 21,030 |
| 19 | 2,094 | 23,024 |
| 20 | 2,430 | 25,118 |
| 21 | 2,551 | 27,548 |
| 22 | 2,679 | 30,099 |
| 23 | 2,813 | 32,778 |
| 24 | 2,953 | 35,591 |
| 25 | 3,101 | 38,544 |
| 26 | 3,256 | 41,645 |
| 27 | 3,419 | 44,901 |
| 28 | 3,590 | 48,320 |
| 29 | 3,769 | 51,910 |
| 30 | 4,374 | 55,679 |
| 31 | 4,592 | 60,053 |
| 32 | 4,822 | 64,645 |
| 33 | 5,063 | 69,467 |
| 34 | 5,316 | 74,530 |
| 35 | 5,582 | 79,846 |
| 36 | 5,861 | 85,428 |
| 37 | 6,154 | 91,289 |
| 38 | 6,462 | 97,443 |
| 39 | 6,785 | 103,905 |
| 40 | – | 110,690 |
Levels above 15 are greyed out: they are in the experience table, but the game does not let players reach them yet. Total XP is the experience needed from level 1 to reach that level.
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