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Character stats

Character stats

ProgressionVersion 0.20.18.239

Player LevelCan be increased by gaining experience and effects which gear and items you can use. Rewards 2 Attribute points per level.
Player ExperienceExperience points increase your player level each time the bar is filled up. Can be acquired by killing enemies, finishing quests and activities, and using some items.
Level CapPlayers can currently reach level 15. The experience table already goes up to level 40 (see Experience Table).

Attributes

AttributeWhat it doesEach point gives
StrengthImproves Critical Damage Bonus (multiplier) and Block Amount. Increases Damage for Strength-based weapons SwordsGreat SwordsAxesGreat AxesMacesGreat Maces+1 Str. Damage+5 Crit. Damage+4 Block Amount
DexterityImproves Attack Rate and Dodge Chance. Increases Damage for Dexterity-based weapons DaggersBowsCrossbowsThrown WeaponsKnucklesPolearms+1 Dex. Damage+2.5% Atk. Rate Bonus+0.7% Dodge Chance
IntelligenceImproves the damage of Skills and Spells. Reduces amount of damage taken from harmful effects (burn, shock, poison, freeze, bleed). Increases Damage for Intelligence-based weapons Magic StavesMagic WandsTomes and Grimoires+1 Int. Damage+2.5 Skill Damage+0.8% Effects Resist.
WisdomImproves the total Kymia that can be used to cast spells and use skills. Increases Kymia regeneration and Effects Resistance.+20 Max. Kymia+0.4/s Kymia Recovery+1% Effects Chance
StaminaIncreases Health and Defense.+20 Max. Health+2 Defense
LuckImproves Critical Chance, Counter-attack chance and Block Chance. Increases the quality and chance for drops.+1% Crit. Chance+0.7% Counter Atk.+1.2% Block Chance+1.5% Drop Chance

Stats

StatDescriptionStarts atPer pointCap
HealthMax. HealthWill be reduced upon taking damage of any kind. If Health falls to 0 you die.50+20 per Stamina–
KymiaMax. KymiaThe Life Force used to cast spells and use skills. Slowly replenishes over time.20+20 per Wisdom–
Critical ChanceCrit. ChanceThe chance of doing increased damage.1%+1% per Luck–
DefenseDefenseReduces amount of incoming damage.2+2 per Stamina–
Base DamageDamageDamage of attacks and base value used to calculate all skills and spells damage.–––
Movement SpeedSpeedBase character movement speed.5/s––
Strength DamageStr. DamageBase Damage for Strength-based weapons.10+1 per Strength45
Dexterity DamageDex. DamageBase Damage for Dexterity-based weapons.10+1 per Dexterity45
Intelligence DamageInt. DamageBase Damage for Inteligence-based weapons.10+1 per Intelligence45
Attack SpeedAtk. RateThe rate at which you attack.1––
Counter-Attack ChanceCounter Atk.The chance of inflicting retaliatory damage on an enemy after being attacked.0.7%+0.7% per Luck–
Block ChanceBlock ChanceThe chance of Blocking damage. Requires a Shiled to be active.1.2%+1.2% per Luck–
Block AmountBlock AmountAmount of Damage mitigated upon Block.4+4 per Strength–
Dodge ChanceDodge ChanceThe chance of completely avoiding damage.0.7%+0.7% per Dexterity–
Critical Damage BonusCrit. DamageThe extra damage multiplier when scoring a critical hit.5+5 per Strength–
Kymia RecoveryKymia RecoveryThe rate of Kymia replenishment.0.4/s+0.4/s per Wisdom–
Skill DamageSkill DamageDamage dealt by Skills.2.5+2.5 per Intelligence–
Effects ResistanceEffects Resist.Reduces damage from harmful effects (burn, shock, poison, freeze, bleed).0.8%+0.8% per Intelligence–
Effects ChanceEffects ChanceIncreases chance of applying Effects on enemies (bleed, burn, freeze, poison, shock).1%+1% per Wisdom–
Drops ChanceDrop ChanceItem Drops frequency and quality.1.5%+1.5% per Luck–
Life RecoveryLife RecoveryThe rate of Health regeneration.–––

Class bonuses

Placeholder values. These values are currently placeholders in the game files and will likely change when the classes are released to players in a future patch.

ClassAttribute bonusesStat bonuses
Knight+2 Strength
+1 Dexterity
+3 Stamina
+5% Max. Health
+5 Damage
+2% Atk. Rate
+3% Atk. Rate Bonus
+10% Block Chance
Mage+2 Strength
+1 Dexterity
+3 Stamina
+5% Max. Health
+5 Damage
+2% Atk. Rate
+3% Atk. Rate Bonus
+10% Block Chance
WandererNoneNone

A % bonus on a stat that is normally a flat number (such as Max. Health) raises that stat by that percentage.

Experience table

LevelXP to next levelTotal XP
12500
2826250
38681,076
49111,944
59572,855
61,0053,812
71,0554,817
81,1085,872
91,1636,980
101,3508,143
111,4179,493
121,48810,910
131,56212,398
141,64013,960
151,72215,600
161,80917,322
171,89919,131
181,99421,030
192,09423,024
202,43025,118
212,55127,548
222,67930,099
232,81332,778
242,95335,591
253,10138,544
263,25641,645
273,41944,901
283,59048,320
293,76951,910
304,37455,679
314,59260,053
324,82264,645
335,06369,467
345,31674,530
355,58279,846
365,86185,428
376,15491,289
386,46297,443
396,785103,905
40–110,690

Levels above 15 are greyed out: they are in the experience table, but the game does not let players reach them yet. Total XP is the experience needed from level 1 to reach that level.

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