Character Stats
Character Stats
Development Notice
This page is currently in development and will be changing in the near future.
Progression
- [Level] Player Level Can be raised by gaining experience and effects which gear and items the character can use. Rewards 2 Attribute points per level.
- [Exp.] Player Experience Experience points increase the character level each time the bar is full. Can be acquired by killing enemies, finishing quests and activities, and using some items.
Summary Stats
- [Max. Health]
Health
Will be reduced upon taking damage of any kind. If Health falls to 0 the character dies. - [Max. Kymia]
Kymia
The Life Force used to cast spells and use skills. Slowly replenishes over time. - [Crit. Chance]
Critical Chance
The chance of doing increased damage. - [Defense]
Defense
Reduces amount of incoming damage. - [Damage]
Base Damage
Damage of attack and base values used to calculate all skills and spells damage.
Attributes
- [Strength]
Strength
Improves Critical Damage Bonus (multiplier) and Block Amount. Increases Damage for Strength-based weapons:

- [Dexterity]
Dexterity
Improves Attack Rate and Dodge Chance. Increases Damage for Dexterity-based weapons:

- [Intelligence]
Intelligence
Improves Skills and Spells damage. Reduces amount of damage taken by harmful effects (burn, shock, poison, freeze, bleed). Increases Damage for Intelligence-based weapons:

- [Wisdom]
Wisdom
Improves the total Kymia that can be used to cast spells and use skills. Increases Kymia regeneration and Effects Resistances. - [Stamina]
Stamina
Increases Health and Defense. - [Luck]
Luck
Improves Critical Chance, Counter-attack chance and Block Chance. Increases chances and quality of drops.
Detailed Stats
- [Speed] Movement Speed Base character movement speed.
- [Str. Damage] Strength Damage Base Damage for Strength-based weapons.
- [Dex. Damage] Dexterity Damage Base Damage for Dexterity-based weapons.
- [Int. Damage] Intelligence Damage Base Damage for Intelligence-based weapons.
- [Atk. Rate] Attack Speed the rate of which the character attacks.
- [Counter Atk.] Counter-Attack Chance Probability of inflicting retaliatory damage on an enemy after being attacked.
- [Block Chance] Block Chance Chance of Blocking damage. Required a Shield to be active.
- [Block Amount] Block Amount Amount of Damage mitigated upon Block.
- [Dodge Chance] Dodge Chance The chance of completely avoiding damage.
- [Crit. Damage] Critical Damage Bonus The extra damage multiplier when scoring a critical damage.
- [Kymia Recovery] Kymia Recovery The rate of Kymia replenishment.
- [Skill Damage] Skill Damage Base of Skill Damage.
- [Effects Resist.] Effects Resistance Reduces damage of harmful effects (burn, shock, poison, freeze, bleed)
- [Effects Chance] Effects Chance Increases chance of applying Effects on enemies (bleed, burn, freeze, poison, shock)
- [Drop Chance] Drops Chance Rate of Drops frequency/quality.
- [Life Recovery] Life Recovery The rate of Health regeneration.
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