Summary
Now that you're well-equipped for combat, Atwor suggested you seek out the weaver Morcha; he believes she has taken refuge in the abandoned buildings within the Vitromotus.
Although he did not say anything about it, you sense that the blacksmith's injuries prevent him from helping you further. While he recovers, you must find Morcha and bring her back home.
Zone
Starting
- Emberville
Objective
- The Virtomotus
Completion
- Emberville
Objectives
- Search for Morcha's hideout in nearby abandoned buildings
- Help Morcha find her missing children [3]
- Return to Morcha to tell her about the children
Rewards
Experience: 50
Gold: 0